As of 4.0, you could also use the same gear across different classes unless it has a set bonus, in which case you would want the gear with the correct set bonuses for the appropriate class. All mainhands, earpieces, and implants are interchangeable within a given main class. Sith Inquisitor, Jedi Consular, Imperial Agent, and Trooper offhands are all interchangeable within their classes, so get the best one for your class. To see the suggested optimal stats for your class, visit our class guides. The point of this guide is to show what stats the default vendor gear has so you can plan ahead when min/maxing. Belts and Bracers do not have enhancement slots and thus are excluded.
As of Game Update 4.0, Mods all have Defense (Tanks) or Power (DPS/Heals) as the secondary stat along with Mastery and Endurance. Note: All pieces of gear will give the Endurance stat, so it is not listed in the table below. Note: With Game Update 5.0, endgame gear is no longer obtained through vendor tokens, rendering these tables obsolete.