In order for the AI to work properly with theese civilizations, we need to add new constants to the code. Artificial intelligences that work on the original Wololo Kingdoms or Definitive Edition, like Promi, work pretty well with Wololo Kingdoms DE except for when it comes to the new civilizations. In Promi’s AIs, this is the const.per file. ConstantsĪIs include a file full of identifiers of the units, technologies and buildings available in random maps. This is something that needs to be modified for meso american civilizations. One of the changes in Definitive Edition and in Wololo Kingdoms DE, is that eagle scouts have their line of sight reduced to 5.
I have basically no idea on AI scripting but there are some things that may be of use for people trying to port other AIs for mods.